Posts in category firstpersonshooters
by Jem Alexander Aug 28th 2008 2:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, Interviews
It's so easy to assume that Quantum of Solace is going to be just another rushed license game (even Daniel Craig did!). But after having sat down with a couple of the game's levels (full hands-on coming later), it's easy to see that this is one of Activision's strongest games of the 2008 lineup. We had a chat with the co-design director, Adam Gascoine, about the game and its development.
Quantum of Solace is the first Bond game to be released alongside its movie counterpart. Has this impacted development? Were you rushed?We were worried about being rushed when we started the project, but thankfully we have a very solid relationship with the movie team. We were one of the first to see the script for the movie, plus we've been able to visit the sets and watch some filming several times now. All this made it a lot easier. We've been developing really since Casino Royale, about two and a half years in total, so we've had plenty of time to develop the game.
Parts of the game are reminiscent of Uncharted. Was this a particular inspiration during the development of Quantum of Solace?Any good game is definitely an inspiration. I loved
Uncharted. I played it twice. Parts of that game may well have influenced design decisions we made during development, just like any of the great 2007 titles. In particular, though, the quality of animation in
Uncharted was definitely an inspiration.
Continue reading Joystiq interview: Quantum of Solace's Adam Gascoine
by Randy Nelson Aug 27th 2008 10:30PM
Filed under: PC, First Person Shooters
Is that the sound of Satan sharpening his skates? According to a new interview with Team Xbox, 3D Realms boss George Broussard implies that – dare we say? – development of
Duke Nukem Forever is going along swimmingly. You know, just like it has been since ... 1998.
All most kidding aside, Broussard tells the site that the developer has "several hours of fairly polished game to play," and that, "It's fun, it's in focus, we know what bits are fun and which are not, and it's just a matter of time now." But clearly, time moves a little slower in 3D Realms', er ... realm. Given that the company has already
denied reports that it's coming this year, we'll have to make due with
Duke Nuken 3D on XBLA "sometime in September." Of 2008. Really. Promise.
[Via
Big Download]
by Jem Alexander Aug 27th 2008 5:50PM
Filed under: Features, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters
This hands-on report is based on the Xbox 360 version of the game, though the developers assure us that the PS3 version will be almost completely identical.While I may not be the biggest Bond fan, and only watched
Casino Royale because the Blu-ray came free with my PS3,
Quantum of Solace was probably the most interesting game in Activision's Leipzig lineup. Going in with very few expectations and, to be honest, little interest in the title, I was impressed and intrigued with what I saw. It's easy to dismiss
QoS as just another licensed movie game that will inevitably suck, but that's certainly not the case here.
The first section of the game that I played was set in the sewers of Sienna, where I'm chasing
someone (the developers weren't allowed to say who). The first thing you notice about the game is that the environments are gorgeous. For the most part these have been lovingly recreated from reference photos taken on the set of the movie, so they'll look identical to the film. As a result they're incredibly detailed and, in parts, colorful.
The controls are both solid and fluid (if that's even possible!), leaving you to worry about what's going on on-screen, and not in your hands. Thanks to various set pieces throughout the level, you feel like you're interacting with the environment, rather than restricted by it. Everything feels a little less static and rigid when you're jumping over railings, falling through rotting wood and clambering over mounds of earth. Even if they are sometimes scripted.
Continue reading Joystiq hands-on: Quantum of Solace
by Alexander Sliwinski Aug 27th 2008 2:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, First Person Shooters
Far Cry 2's Narrative Designer Patrick Redding informs
VG247 that Ubisoft Montreal has started work on the next
Far Cry game. He tells the site that Africa still has a "huge amount of promise" and there are still things they'd like to do with the setting, but he hedges it all by saying that the team is still in "preliminary stages" of development.
Redding expresses that the
Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original
Far Cry released four years ago.
by Randy Nelson Aug 26th 2008 4:01AM
Filed under: Microsoft Xbox 360, First Person Shooters
Bungie's latest community update takes an energy sword to rumors that sprung up following the developer's
Edge Award for Interactive Innovation acceptance video. Specifically, the dev clarifies that, "There will be no insertion of Campaign objects, enemies or friendlies via the Forge as folks have speculated." Okay then. What else? Oh, yeah, no "new feature that implements Campaign objects into multiplayer" is in the works, either.
Seriously, folks ... let's be more ambitious with our rumors! The video is
clearly hinting at the fact that
Halo 4 won't be developed by Bungie, or
even Gearbox, but by
gamers themselves. That way, if you don't like the story or missions, you'll have no one to complain to but yourself.
[Via
X3F]
by Kevin Kelly Aug 25th 2008 11:40PM
Filed under: Microsoft Xbox 360, First Person Shooters, Online
Microsoft has released their partial
game schedule for the upcoming
Penny Arcade Expo in Seattle, and it's chock full of
Gears of War 2,
Halo Wars, and the
New Xbox Experience ... experience. Sure there's plenty of other stuff happening at their booth as well, but we're drooling over these three right now, fetch the bibs. Hopefully those "TBA" slots mean there's going to be some surprises from
Bungie someone, which will really kick our saliva glands into high gear.
If you're going to be at
PAX, be sure and stop by for some hands-on time with these titles, and then search out one of your favorite Joystiq bloggers to pal around with. We'll be the ones with the plastic spit-shields on to keep the precious electronics dry.
Pictured: our inner child at the Microsoft PAX booth, via Gamerscoreblog's Flickr feed. by Randy Nelson Aug 25th 2008 2:30PM
Filed under: PC, Microsoft Xbox 360, First Person Shooters, Online
Valve's four-player fix of zippy-fast zombie action has been pushed back a bit, but thankfully not 28 days later; just 16.
Left 4 Dead had been slated to hit PC and Xbox 360 on November 4, but its evil will instead take up residence on your platform of choice November 20. The date is significant in that it's the 10th anniversary of another Valve game you may have heard about – the original
Half-Life.
If you just can't stand a first week of November devoid of something new to play, fear not. Might we suggest:
Fallout 3 (Oct. 28) or a little game called
Gears of War 2 (Nov. 7).
[Via
Shacknews]
by Jem Alexander Aug 25th 2008 11:09AM
Filed under: Features, Sony PlayStation 3, First Person Shooters
Killzone 2's multiplayer gameplay was shown off behind closed doors at the Leipzig Game Convention this week and we were there to get our hands well and truly
on. As is customary for these breakdown sessions, we were given a short presentation by members of the development team.
We were told about the Squad system, which allows players to form 4-man groups mid-game. Doing so will show your squadmates' health bars, allow you a private headset channel and let you use the squad leader as a spawn point, keeping you together constantly. Setting up squads is easily done in the spawn menu. When a player receives a squad invite, they will receive a flashing notification. Accepting or declining takes only a couple of button presses from that point, making sure you're kept in the game at all times.
Guerilla Games also ran through the extensive community features found in the game. Full clan support, featuring 64 players each, 16 vs 16 clan challenges, four separate leaderboards, a mind-boggling array of stats being tracked and a clan currency system. "Valor" is wagered by each clan at the start of inter-clan skirmishes, with the total being awarded to the winner. Earning valor will propel you up the leaderboards and the intention is to host official clan tournaments, made up of 256 clans, with the entire valor pot going to the overall winner.
Continue reading Joystiq hands-on: Killzone 2 multiplayer
by Jason Dobson Aug 23rd 2008 4:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, First Person Shooters
Project Origin, Monolith's everything-but-the-name follow up to
F.E.A.R., has slipped on
all of that spilled gore, sliding back from the game's previous fall release until sometime in early 2009. The news came from
Project Origin art lead, Dave Matthews, who took time during the Leipzig Games Convention to break the news -- and fans' hearts – confirming that players will have to wait until the first quarter of 2009 to find out just what Alma has been up to.
Softening the blow a bit, new details surrounding the upcoming shooter also emerged from last week's event, including news that the sequel will include more interactive and varied environments than those seen in
F.E.A.R., while enemy A.I. has also been amped up as well. According to Monolith, the story itself will also be improved over the original, giving us all the more reason to think that
maybe Project Origin is worth waiting for after all.
Source –
GC 2008: Project Origin Progress Report, IGN by Jem Alexander Aug 22nd 2008 4:00PM
Filed under: Sony PlayStation 3, First Person Shooters
After watching the
Killzone 2 multiplayer trailer, we wondered how much more fun the game's online mode would be
without your typical multiplayer douche. Well, now we can find out! The upcoming FPS will, indeed, feature bots. These will be fully customizable difficulty-wise, and can fill in for players either online or offline, allowing any Billy-No-Mates to enjoy a friendly match every once in a while.
Additionally, vehicles are currently only available in the single player mode. Multiplayer vehicles will be patched in after the game is released. Also being patched post-launch is a co-op mode for the story. Whether this will be online or not, we're not entirely certain. Considering the long delay
Killzone has
suffered enjoyed, we're surprised this won't be included from the get-go. Perhaps we'll have to pay for it, but we're used to that by now, right? Be sure to check out our full
Killzone 2 hands-on impressions, coming soon.
Update: Guerrilla has a history of making
free DLC with
Killzone: Liberation (PSP). It released an Infrastructure multiplayer mode and an extra single-player level months after the game's release.
by Justin McElroy Aug 22nd 2008 9:30AM
Filed under: PC, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, First Person Shooters
Usually PR reps aren't so cavalier about dropping big news, so we're going to go ahead and posit that the team at Only the Games must be
exceptionally attractive and/or cunning, because they managed to get an
Activision rep to tell them during the X08 event in Toronto that
Treyarch's
Call of Duty: World at War would be arriving in November. Way to go guys!
Though we are rarely described as attractive or cunning ourselves, we tried to get more specific info from Activision, which told us, "wWe haven't made any announcement about date other than Fall of 2008." Before you whip out a calendar you should know that Joystiq can officially confirm that November falls within the autumnal season, so they could both be dead on. We'll keep an ear out.
by Xav de Matos Aug 22nd 2008 8:00AM
Filed under: Microsoft Xbox 360, First Person Shooters, Puzzle
A buzzing noise fills the room as you are shaken awake. Bright lights bounce off the windowed walls of your 4 foot by 5 foot holding cell, making them twice as bright. As you rise from your bed and adjust your eyes a timer clicks from beyond your transparent walls and immediately you can't help but to fear you've seen this all before.
Portal: Still Alive is the upcoming Xbox Live Arcade title based on the critically acclaimed original found in
The Orange Box from Valve. Those who were unfortunate enough to never play the original
Portal are in luck as
Portal: Still Alive is essentially the exact same experience but with a few added bonuses.
Continue reading X08: Hands-on Portal: Still Alive (XBLA)
by Xav de Matos Aug 21st 2008 4:57PM
Filed under: Microsoft Xbox 360, First Person Shooters
In an interview with
Gears of War 2 lead designer Cliff Bleszinski at X08 in Toronto, Canada, we learned of an upgraded version of the original "Seriously" achievement, first seen in the popular franchise's previous installment. The achievement, "Seriously 2.0," requires 100,000 kills across the single and multiplayer campaign of the anticipated title. Yikes!
Stay tuned for the entire interview where Cliff reveals his thoughts on the single-player experience,
Gears of War 2's Horde mode (first revealed at E3 2008),
Too Human and, err, his desire to pee. Yeah, he went there.
by Xav de Matos Aug 21st 2008 2:56PM
Filed under: Microsoft Xbox 360, First Person Shooters
In an interview with Xbox representative Jason Ing, it was revealed to Joystiq that
Duke Nukem 3D, developed by 3D Realms, has
passed certification and is expected to release "sometime in September." The Xbox Live Arcade revival, which sports the same minimal graphical enhancements as
Doom did on the service, is being published by Microsoft and is an exclusive release for the platform.
by Justin McElroy Aug 21st 2008 9:50AM
Filed under: PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, First Person Shooters
We're happy to report that when James Bond returns to video games this fall with
Quantum of Solace he'll be voiced by our new favorite 007, Daniel Craig. But we're a little worried about how we're going to focus on the game when our undies continue to spontaneously drop to the ground, coaxed off by Bond's baritone brogue! The game will also feature Judi Dench as M and new additions Mathieu Amalric and Ukrainian actress Olga Kurylenko.
... Listen, did we type that part about our undies dropping out loud? No? OK, thank goodness.
Next Page >