Asked how the developer is going about, er, combating the problem, Ono got technical. "In order to prevent the lag we're thinking about trying to balance it up at [the] user interface level and input timing," he said. "We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment." Okay ... we'll let you get back to that, then.
Lag a 'huge problem' for Street Fighter IV online
Asked how the developer is going about, er, combating the problem, Ono got technical. "In order to prevent the lag we're thinking about trying to balance it up at [the] user interface level and input timing," he said. "We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment." Okay ... we'll let you get back to that, then.
GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes

- Grimm: The Girl Without Hands (Windows) - Katamari Grimm-acy do your thing!
- Puzzle Quest: Challenge of Warlords (Windows) - It's time to finally play this game if you've somehow missed out on it.
Continue reading GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes
Dead Space Animated Comic: Issue 5

As far as video game advertising goes, we've gotta say these comics/videos are pretty effective. Watching these chumps try and kill the space-baddies is pretty frustrating when we all know that you need to strategically dismember them. You can't just shoot willy-nilly! And seriously, how do you expect to do any damage without a badass spacesuit and accompanying laser triton? You know what, forget it! We'll just do it ourselves ... drat, advertising!
Will Wright doesn't blush at 'Sporn'
On the topic of giving creative power (and lots of it) to players, Wright explained, "When you give players creative control, you have to expect they're going to do the unexpected," but he was quick to add, "We just have to make sure those people aren't messing up the experience for others." To this end, Wright told the AP that there will be a system in place whereby players can "ban" content from ever appearing in their own Spore universe. Elsewhere, we fully expect there to be entire universes populated solely by undulating naughty bits.
3D Realms: 'Several hours' of Duke Nukem Forever sort of done
[Via Big Download]
World of Warcraft will slowly update graphics to stay fresh

In an interview with VideoGamer.com, Blizzard's Rob Chilton explains that "usability" has always been more important to the company than technical prowess. Obviously, Blizzard's judgment on how to run Azeroth, compared to those who yearn for a full-blown graphics overhaul, has paid off in
Source -- Brack clarifies graphical update plans (WoW Insider)
Source -- WoW graphical reboot may never be necessary (VG)
Far Cry 3 probably sticking with African setting
Redding expresses that the Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original Far Cry released four years ago.
Bambi brings vengeance to Wrath of the Lich King
But can you shut out the opportunity to drive your Sword of a Thousand Truths deep into the spotted fur of Bambi's mother? Sure, you cried during Bambi like everyone else did, but can you really resist transforming sweet, innocent Bambi(na) – spotted in Wrath's Northrend – into the crazy-eyed "Vengeful Bambina"? Blizzard's hoping you can't. But what if the kids see what you've done? You'll lose it all! Again!
[Via WoW Insider]
Warhammer Online goes gold, loots it
Warhammer Online: Age of Reckoning (best known in the MMO community as WAR) is finished and off to the magical disc-forging factory, preceding a public beta set to begin September 7, for which more than 800,000 players have registered. A very large, metal switch connected to what are surely fortress-like game servers will be flipped to the "fully on" position September 18, which is when the rest of the world will go to WAR.
Sin City game changes devs, still coming
The publisher, who is working with Atari to get its games onto shelves, tells GameSpot that work on Sin City: The Game was handed to another developer "quite some time ago." Said developer's identity is unknown, but we do know that Frank Miller practically hand-picked his old pal (and The Chronicles of Riddick: Escape from Butcher Bay writer) Flint Dille to "spearhead the design, scriptwriting, story generation, and overall production" of the game, which will – unsurprisingly – utilize Unreal Engine 3. Also, the color red. Lots of it.
(And no, the new developer isn't Platinum Games, despite MadWorld's more-than-vague resemblance to Sin City.)
18+ hour boss battles nixed from Final Fantasy XI
"In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time," reads the latest community update from PlayOnline. What will these "alterations" consist of? "Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time."
Square's statement also reaffirmed the company's continued "commitment to a healthy and wholesome game environment." You know, one where players aren't passing out while playing.
[Via Massively]
Big Download breaks down this fall's top PC games
Bionic Commando Rearmed scores super first-week sales

Judd qualified his excitement, saying, "That may not seem impressive compared to package titles that sell in the millions but compared to other digital titles that is a friggin juggernaut!" Seemingly very pleased with not only the reviews (which are averaging above 80%) and sales of his first game as producer, he made a point to let gamers know how they've impacted Capcom's digital strategy going forward. "Basically, we have set a standard in digital gaming," he said, adding, "The bar has been raised and you have let developers around the world know that if they invest the time, money, and heart into making (and remaking) some great games, you will support that initiative."
We have a pretty good feeling that, following the success of BC:R, Judd's going to have a much easier time getting Capcom brass behind whatever project he chooses to tackle next.
Left 4 Dead: Delayed 2 November 20
If you just can't stand a first week of November devoid of something new to play, fear not. Might we suggest: Fallout 3 (Oct. 28) or a little game called Gears of War 2 (Nov. 7).
[Via Shacknews]
Joystiq Free Game Club: Epic War
The premise is simple: you defend your castle with a turret and an army of Tolkien-created creatures, all the while trying to get your forces to the enemy castle to demolish it. No, it's not exactly canon, but that's good news, because it means you can inexplicably throw out an army of dwarves, elves and hobbits with no worries of watching a favorite character die.
As you progress through the battles on the world map, you'll earn experience you can use to train your units, acquire new types like wizards and dragons and gain new powers for your turret. It's hard to break the addiction cycle when the upgrade or character is just a quick battle away.
Give it a whirl, let us know what you think. And if you know of a free game that you'd like us to feature, let us know in the comments.































