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Stringer tips hat to Nintendo's 'superior business model'

sir howard stringer
Sony CEO Howard Stringer has rightfully conceded that Nintendo has executed a winning business plan. "Nintendo makes money with the hardware alone," Stringer observed in a recent interview with WELT Online, adding that the competitor's strategy "may be a superior business model, but the Wii is not succeeding at our expense -- it is not hurting [PlayStation 3]." No, PlayStation 3 is hurting PlayStation 3. When questioned about the possibility of recouping the $3.32 billion loss attributed to the console's launch, Stringer joked, "Not for as long as I live." Wait a sec, was that a joke?

[Via Edge Online]

Pirates vs. Ninjas Dodgeball coming to Wii


Just a week or so before the game lands on XBLA, we get word that Pirates vs. Ninjas Dodgeball will be coming to the Wii this winter. In addition to eight-player, seven-team pirate-on-ninja action, the Wii version will include "all-new story and challenge modes, along with several customized control schemes." We don't know how much they'll be asking, but with the 800 point XBLA asking price, we're hoping for "not a heck of a lot more than $10."

Wow, PS2, PSP and now XBLA. What can't you port onto that thing?

Rock Band 2 getting full albums from Foo Fighters, Chili Peppers, Jane's Addiction, more


Rather than parsing the info out in tantalizing nuggets, Harmonix/MTV has just given us an expansive look at the future of Rock Band, courtesy of Entertainment Weekly. The magazine revealed six of the full albums headed to Rock Band 2, which we'll now happily pass along to you:
  • Foo Fighters -- "The Colour and the Shape"
  • Red Hot Chili Peppers -- "Blood Sugar Sex Magik"
  • Jane's Addiction -- "Nothing's Shocking"
  • Megadeth -- "Peace Sells... But Who's Buying"
  • Stevie Ray Vaughn -- "Texas Flood"
The last album is a best-of No Doubt compilation made specifically for the game. Rather than try to impose our own musical tastes on you, we'll just pass the mic your way and ask which of those records has your head banging in anticipation.

[Thanks, Jon]

Metareview - Mario Super Sluggers (Wii)

Mario steps up to bat on the Wii and ... well, doesn't strike out, but doesn't hit a home run, either. That's the consensus (minus the baseball terminology) on the latest mascot-ified sports title from Nintendo, Mario Super Sluggers. Mario Strikers Charged was the last, and scored (both a gaming and sports term) a bit better overall. We're just excited to finally see the Wii Sports baseball mini-game fleshed out into something that will (we'd hope) have us playing for more than, oh, two minutes.
  • 1UP (B): "Super Sluggers succeeds and fails as most Mario sports games do. Its quick, arcade-style action is easy to get into and plenty fun, coming at the expense of the nuances – and balance – you'll find in a sim."
  • GameDaily (80/100): "What it lacks in innovation and online play, Mario Super Sluggers makes up for with its robust modes, fun controls and multiplayer options. If you're a fan of either the characters or the sport, you owe it to yourself to round these bases."
  • Game Informer (55/100): "Multiplayer is amusing in that hanging out with your friends is fun anyway, but the single-player content is truly terrible. A series of boring one-off challenges punctuated by simplistic exploration and the occasional full game makes up Mario's quest to foil Bowser Jr. via baseball. Yes, it's as insipid as it sounds."
  • IGN (74/100): "We wouldn't go as far as to say this is Nintendo-made shovelware, but there's very little that has changed in the three years between Mario Superstar Baseball on GCN, and Mario Super Sluggers on Wii.

Rumor: LucasArts planning Wii MotionPlus lightsaber game

The Force which compels LucasArts to concoct more ways to utilize the Wiimote for lightsaber gameplay will be with it ... always. According to the latest EGM rumor section, "Quartermann" brings unconfirmed word that the Star Wars factory is looking to follow up its Wii version of The Force Unleashed and The Clone Wars: Lightsaber Duels with yet another lightsaber-centric game, this one utilizing Nintendo's Wii MotionPlus accessory.

You may recall that LucasArts was one of, well, pretty much every Wii third-party left feeling a bit ... seventieth-party by Nintendo's choice to unveil MotionPlus to them on the same day as the public. According to the Q-man, now that the company has access to the tech for development purposes, it wants to make the bestest lightsaber game ever. Might we suggest it be called: Star Wars: Lightsaber Duels – This Time It's Not All Spazzy, Really!

[Via NWF]

Joystiq hands-on: Guitar Hero World Tour

"Hang on a minute," I thought as I played Guitar Hero: World Tour at Activision's booth at the Leipzig Games Convention, "Isn't this Rock Band?" The layout on the World Tour screen is almost identical to Harmonix's series, with the guitars on either side, the drums scrolling down the middle (with the same horizontal bars displaying bass notes, except in World Tour they're purple, not orange) and the vocals on top. The star power meter, along with the rock meter, is kept in the top left, which means that if you're playing drums or bass guitar, it's not very easy to see.

It took a little while to get used to the drums. The two-tier structure with the cymbals feels great, but can be slightly confusing at first. The drums are a lot bouncier than the Rock Band ones, making them not only quieter, but more fun to play. With Rock Band, the bounce seems to come more from the way the sticks are held, rather than out of the structural nature of the pads. Not hearing the constant thok, thok is definitely preferable too, as anyone who has bought silencing pads for their Rock Band drums will know. [Editor's note: Rock Band 2 also features quieter, bouncier drums.]

Gallery: Guitar Hero: World Tour

Continue reading Joystiq hands-on: Guitar Hero World Tour

Ubisoft CEO: Europe more important than US now


And he's not just saying that to make up for years of financial inequity and utterly perverse release schedules. "First, our money - the pound or the euro - is very strong and because of that the turnover from those countries is heavier than they used to be," Ubisoft CEO Yves Guillemot tells GamesIndustry.biz. "So for Ubisoft turnover Europe is actually more important than the US now, and by more than 5 per cent. It's become a very strong market for us."

Guillemot suspects that's largely to blame on all the exercise Europeans have been getting with new accessories and more accessible games, the likes of which even include politically charged real-time strategy scuffle Tom Clancy's EndWar. "A game like EndWar, for example, which you can control by voice - it's totally changing the industry because it gives you the opportunity to command what's happening, and to have a quick answer to the orders you give."

While Ubi and Yu-rop laugh all the way to the bank, remind yourself that EndWar totally changes the industry on October 14th on PlayStation 3 and Xbox 360.

Check the mail: Okami covers finally ship


Just in time for you to have traded the game in three weeks ago, the replacement covers for the Wii version of Okami have finally shipped. If you can cast your minds back to late April, you'll recall when the video game blogging gods tricked Capcom into accidentally hiding the IGN logo on the box art for the game.

Though Capcom made quick work of announcing a fix, the replacement covers haven't been so speedy, but, thankfully, jilted fans should be receiving them any day now.

Dear Core: Wait 2-3 years (Love, Nintendo)

striatic
Nintendo has affixed a timeline to the vague, yet sincere promise that games based on the company's "core" franchises are in development. "We still have developers working on popular core gaming franchises but we need longer to complete these games, approximately two to three years," Nintendo stated in the October issue of Edge, as reported by Eurogamer. "These games are not ready to launch in early 2009 but are being worked on by all development teams." So sit back, twiddle some other thumbsticks, and let those other folk navigate the slopes for a while. Your turn's a comin'.

[Via Wii Fanboy; image credit: striatic]

Oh, Canada Wii's home and native land

Hey, grab a Molson and pull up a comfortable ice block and listen up. The AP is reporting that the Wii has become the first system to reach a million units sold in Canada. That's like one system for every two people or so you've got up there, eh? We're guessing it's because the pearly white exterior of the system matches the decor of your igloos (not to mention the polar bears roaming around outside).

According to NPD statistics, the Wii has sold 1,060,000 Candian units through July, meaning the upcoming Wii version of NHL 2K9 can count on at least 1.5 million sales up there in the frozen North (some Canadians will buy an extra copy for their pet moose, you see). Microsoft and Sony are rumored to be planning competing lumberjack simulations and marketing tie-ins with popular maple syrup makers to increase their systems' appeal to the Canadian market, but as the Quebecois say, this might be "trop peu, trop tard."

(Apologies to all Canadians, who we're sure are too polite and respectful to get mad about this, right?)

Alien Crush remake heading to North American WiiWare


Nintendo's WiiWare service has apparently sparked a renewed interest in developing games with one pixelated foot rooted in the past. Following both Capcom and Konami's head start, Hudson has likewise decided to dip into its archives, returning with news to bring the Wii-make of its TurboGrafx-16 sci-fi pinball game, Alien Crush, to North America.

Descriptively titled Alien Crush Returns, the download was released today in Japan and is based on the 1988 classic, which itself is available on WiiWare's sister service. While a date for the game's North American debut has not yet been announced, Hudson notes the follow-up will again be played across two screens and an unspecified number of boards, each no doubt filled with galactic baddies with a lust for silver balls. Most interesting, however, is news that Alien Crush Returns will support two-player online play as well as include online leader boards, with Hudson promising multiple online tournaments for the pinball-obsessed to throw down with their E.T. crushing skills.

Gallery: Alien Crush Returns

Bomberman Blast detonating on WiiWare


Hudson announced this morning that Bomberman Blast, an "all-new Bomberman," will release for WiiWare at some point in the future. The game will support the use of Miis and 8-player online multiplayer.

Don't expect this WiiWare version to be a totally awesome re-imagining of the Bomberman franchise like Act Zero -- the press release makes it sound like this is going to be the same iteration rehash of the formula we've seen for a few decades. There's currently no word on a release window or how online matchmaking will be handled. We've contacted Hudson regarding both matters.

Rock Band 2 song list ranked by difficulty

[Update: Gamespy has a post with the official, tiered, in-game rankings for each song and instrument.]

If you're anything like us, you've been gearing up for Rock Band 2 by poring through the track list and carefully studying YouTube performance clips of the songs to gain an edge in your own virtual rocking. But staring at grainy video is only so useful for determining which songs are really going to put blisters on your fingers (and uh, vocal chords). Luckily, IGN has come through with a set of comprehensive difficulty rankings, for all 84 RB2 songs, ranked by individual instrument and as a full band.

We're not entirely sure where IGN's rankings are coming from -- we can only assume they're based on the difficulty rankings provided by Harmonix (don't ask us how ties are broken). That said, based on our extensive knowledge of all things rock, it seems pretty accurate -- any group that can pass Judas Priest's Painkiller on Expert without turning on No Fail Mode should just start a real band already.

Joystiq interview: Guitar Hero World Tour's Brian Bright

We spent almost at an entire day at the Activision booth at Leipzig, playing and chatting with developers. They had a decent bunch of games to show to us, though the big attraction was Guitar Hero: World Tour. Before getting a go on the drums and guitar (check back later for our full hands-on) we had a natter with project director Brian Bright to learn more about some of the game's more web 2.0 features.

So I noticed when you were going through the track maker during the press conference that it didn't look like you could record vocals. Is it possible to do that?

You can record vocals while you're playing, so that you can create real songs, voice and all. If you also add a keyboard track to the song, this will act as the vocal melody. Obviously, it won't read what words you're saying, you'll just be able to hum along. But you can do the same with any singing game available now.

Gallery: Guitar Hero: World Tour

Continue reading Joystiq interview: Guitar Hero World Tour's Brian Bright

Analyst says Nintendo could fire first next-gen shot

We haven't cut Lazard Capital Markets analyst Colin Sebastian's picture out of Analyst Tiger Beat to tape onto our lockers yet, as unfamiliar as we are with his services. So take it with a grain of salt when we tell you that Sebastian thinks Nintendo's next console may release sooner than the others and could be a souped-up Wii with DVD playback capabilities.

...Yeah, that kind of seems like a gimme, but Nintendo has proven itself a notoriously hard company to predict. Let's just say that if he nails this ... we might be able to make some space for his mug between the Jonas Brothers and Billy Pidgeon.

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