The company is being given 180 days to gets its recipe in order or else kithcen's closed.
Majesco cooking up recipe for delisting
The company is being given 180 days to gets its recipe in order or else kithcen's closed.
Bungie staffer gets Xbox Live account hacked
One rather sneaky method of account stealing has been "social engineering," whereby the hacker in question calls up Microsoft service support and pretend to be the owner of the account and gain the sympathy of the customer service rep. Of course, the biggest tactic so far has involved promising one billion MS points with a simple click of the mouse. Protip: Don't give out your password, no matter how enticing.
X3F Week in Review: August 22, 2008 - August 28, 2008

Finally, there's still a chance to win Castle Crashers if you hurry!
Community
- Xbox 360 Fancast 081 -- Pacifism is a Strange Word
Interview with Matthew McCarthy, writer of the Geometry Wars song - X3F TV -- XBLA in Brief: Castle Crashers
The beat 'em up lives again - Ask X3F: That Virtua Feeling edition
Soul Calibur or Virtua Fighter? - X3F Presents: Silicon Knights studio tour
No one ever knights us - X3F TV: Denis Dyack, "Origin of the Knights" interview
Remember Legacy of Kain? - X3F TV: Denis Dyack, "Too Human" interview
Denis discusses Too Human's reception - Denis Dyack, "Future Knights" Interview
On the future of Silicon Knights - Fanswag: Win a copy of Castle Crashers
You will probably win, I bet.
Penny Arcade Adventures due on PSN this Winter (with Trophies!)
Also, Trophies! Posting on the official PlayStation Blog (they let anybody on there these days), Hothead producer Joel DeYoung confirmed that the first episode of Penny Arcade Adventures would arrive on PSN before the end of the year, complete with Trophy support and 1080p resolution. "Looking back, I think it's a shame that we weren't able to release the PS3 version closer to the initial launch of the game," he said.
With the game's engine now up and running on the hardware, DeYoung expects that future episodes will arrive on Sony's platform in a more timely fashion. No more being left out in the cold, our monolithic friend.
Ratner: 'I would love to do a Guitar Hero movie'
So there's that. Then there's this: Brett Ratner was paid real money to "come up with a name" for the latest Guitar Hero. Ratner says, "I did, and it became Guitar Hero: World Tour." In other words, the geniuses at Activision couldn't figure out a name on their own, so who better than the guy who directed Rush Hour? In other news, we're apparently in the wrong line of work.
PAX 2008: We've arrived!

PSN Thursday: The Last Guy, Warhawk: Fallen Star expansion
PS3 Fanboy has the European PSN update over on their site. The list of the full North American update can be found after the break.
Continue reading PSN Thursday: The Last Guy, Warhawk: Fallen Star expansion
Stringer tips hat to Nintendo's 'superior business model'
[Via Edge Online]
PlayStation Home beta extends to Asia this Fall
Edge also notes that an open beta will commence this Fall, coinciding with similar events in Europe and the US. The more the merrier we say ... even if everybody in the virtual room is just whining about how a plain ol' menu would suffice.
Rock Band Weekly (revisited): Locksley

Locksley Pack 1 (240
/ $3)
- "She Does" - Locksley (80
/ $1) - "Dont Make Me Wait" - Locksley (80
/ $1) - "All Over Again" - Locksley (80
/ $1)
[Thanks to those who sent this in.]
Rumor: 360's GTA IV DLC to hit in Jan/Feb '09
For those keeping record, the GTA DLC was originally supposed to hit in Q4 2008 (so, before this November), but was delayed due to some corporate numbers mumbo jumbo that we couldn't care less about ... except that it resulted in having to wait longer for more frolicking fun in Liberty City.
Sony's Choice: EyePet beat out Eight Days
When asked about the effect that canceling London Studio projects The Getaway 3 and Eight Days had on other titles, Yoshida responded, "There are so many things that we want to do, more than we can do with the resources. So when London Studio was looking at the early work on EyePet and the prototype of Eight Days, they knew they couldn't do all of them." So ... EyePet it was.
Granted, we don't know with any certainty that Eight Days was going to be any good, but an original action IP on a still very core audience console would seem like something worth investing more time in over a ... virtual pet.
Yohshida also said regarding the London Studio, "There are even more things they're working on at early concept stage." Tip for the staff there: If you don't want your big games canned, don't mention your "pet" projects to Shuhei the next time he pops in for a visit.
Joystiq interview: Quantum of Solace's Adam Gascoine

Quantum of Solace is the first Bond game to be released alongside its movie counterpart. Has this impacted development? Were you rushed?
We were worried about being rushed when we started the project, but thankfully we have a very solid relationship with the movie team. We were one of the first to see the script for the movie, plus we've been able to visit the sets and watch some filming several times now. All this made it a lot easier. We've been developing really since Casino Royale, about two and a half years in total, so we've had plenty of time to develop the game.
Parts of the game are reminiscent of Uncharted. Was this a particular inspiration during the development of Quantum of Solace?
Any good game is definitely an inspiration. I loved Uncharted. I played it twice. Parts of that game may well have influenced design decisions we made during development, just like any of the great 2007 titles. In particular, though, the quality of animation in Uncharted was definitely an inspiration.
Continue reading Joystiq interview: Quantum of Solace's Adam Gascoine
ESA happy about prison sentences for game pirates

Before freaking out and thinking the FBI and Justice Department are "in your internetz, ready to send you to prisons," it's worth noting the two men sentenced were pretty hardcore software pirates. Maswadi sold consoles with illegal copies of titles on the internet and made $390,000 on his business. So, if you made hundreds of thousands of dollars last year off illegal game sales ... might we suggest a new vocation?
Team ICO's next game may be shown soon
Yoshida tells the site that plans for the Tokyo Game Show have not been finalized -- presumably, the show would be the last major opportunity this year to reveal the project. It's about time this game made its public appearance, don't you think?



























